Apple is giving up on the Vision Pro after weak sales and high return rates

Daniel Sims

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Rumor mill: Early reports that Apple was designing an AR headset generated considerable interest, but enthusiasm waned after the company unveiled the Vision Pro with a $3,500 price tag, and it never recovered. Although Apple might release a cheaper model or pivot to AR glasses, the company has reportedly given up on the Vision Pro.

Sources have informed MacRumors that Apple has ceased development of the Vision Pro after last year's upgraded model failed to lift lukewarm sales. Apple reportedly cut production dramatically soon after launching the AR headset in 2024 and sold only a few hundred thousand units in total.

The $3,500 device was never expected to achieve mass-market success, but Apple began scaling back production even before the initial launch. Sales and interest declined within weeks, and the headset has reportedly seen a far higher return rate than any other Apple product.

Criticisms of the Vision Pro primarily center on its weight. Users reported discomfort after wearing the 1.4-pound headset for only one or two hours, and some suffered significant eye strain. Other problems include the lack of physical controls, a virtual keyboard that is too imprecise for productivity tasks, and awkward stares while wearing it in public.

However, one of the biggest issues is likely the lack of a killer app. The Apple Vision Pro offers "immersive" versions of iOS apps, 3D video clips, streaming content, and a few games, but nothing seems to have stood out as a selling point for AR.

Perhaps with a different marketing approach, Apple might have sold the Vision Pro as an enterprise device. At least one successful surgery performed with assistance from the device suggests it could find a place in fields such as healthcare and engineering.

Apple reportedly shipped fewer than 100,000 Vision Pros per month during 2024 and may have shipped only around 600,000 that year. The company stopped production of the original model in late 2024 but refreshed the headset with the M5 processor the following year, introducing higher refresh rates and slightly more pixels.

An Apple Vision Air was expected to debut in 2027 with a significantly lighter frame and a 50% price cut. However, the company's AR developers have pivoted to other projects, possibly including a lineup of AR glasses to compete with Meta.

Meanwhile, Samsung introduced the Galaxy XR headset late last year, essentially an Android Vision Pro, for $1,800.

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Well, that's what Apple gets for being too arrogant and ignoring gaming among other things.
 
The headset had features the user of the device never got to see like the external display and that added extra cost and weight.

Just like the article said there just wasn't an application that sold the device. I can't image any developer would spend resources designing and creating applications for such a niche product, especially when Apple has a habit of ignoring their most expensive products like the Mac Pro, and Apple would take a 30% cut on sales of any software that helped make Apple even more money.

Instead of taking a 30% of software sales Apple should have paid developers to make killer apps for the headset.

 
What about the bleeding edge people the bought these things? Apple should offer a full refund for all users to return them.
Also, all the developers that put time and money into these need some compensation.
 
We keep hearing that OK the VR revolution starts *now* and... and... Nothing.

It's fine for a niche of people who are really into it but really VR is never going mainstream. Just way too many variables and limiting factors and roadblocks in the way of mass adoption.

If even the Cult of Apple rejected it, then it's dead Jim (as a mass market product ofc).
 
If I had been interested, I would have waited to see if Apple was going to pull the plug on such an expensive device. I can imagine I'm not alone in that train of thought. Why would we want to invest in an experiment that might fail?
 
What about the bleeding edge people the bought these things? Apple should offer a full refund for all users to return them.
Also, all the developers that put time and money into these need some compensation.
The developers were compensated for the time they spent developing...
 
What about the bleeding edge people the bought these things? Apple should offer a full refund for all users to return them.
Also, all the developers that put time and money into these need some compensation.
That is the danger early adopters always take.
 
Wow, now I feel bad for the schmucks who bought it.

If they are smart (which they aren't since they bought one) 🤣 , hold onto it for 20
years, then sell it on e-bay or similar because even dumber people will pay
many times for a "unique" item. 🤣🤣
 
To be completely honest I never saw the point, the only reason I use a vr is for gaming, we have these things called phones that dont weigh so much, arent strapped to your head and dont strain your eyes so much. So no thanks
 
VR headsets have been a solution looking for a problem, for as long as they've existed. Outside of a very specific niche, nobody wants them. Hardcore gamers love their big screens. Casual gamers love their handhelds. Nobody wants to look like a dork with a wraparound monitor strapped to their face. Artificial 3D gives most people a headache.

Want a 3D experience? Go outside.
 
The conversation around the Apple Vision Pro begins and ends with "$3,500".

That is...a lot of money. Too much "a lot" of money. There's a point where "a lot" goes from "a novel luxury good" to "who would buy this?" It's the "Rolex watch" of VR/AR headsets, and it has neither the social cache nor the app ecosystem to backup the obscene asking price.
An Apple Vision Air was expected to debut in 2027 with a significantly lighter frame and a 50% price cut.
50% of $3,500 is still $1,750. That is cheaper, but not "impulse buy at the checkout section of the Apple store" cheaper. It also would absolutely not come with most of the advanced technology found in the full-price Vision Pro. You probably don't even make back your R&D costs for that much.

Any way you slice it, the Apple Vision Pro was a vanity project―a smug grin from a company that believed it's $3 trillion market cap was a license to print money, regardless of product category―and quickly got a brutal reality check. Because, "no, Apple, you cannot just release stuff nobody wants and demand any price for it. Even you don't have that kind of market influence."
 
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